Unchained rogue scout. My character currently wields 2 dag...
Unchained rogue scout. My character currently wields 2 daggers and I'm trying to maximize damage. Foes with uncanny dodge are immune to this ability. With the arrival of Pathfinder Unchained, the rogue has received a much-needed refresh. The rogue gains a +4 bonus on all of her skills. It covers race options, feats, skills, talents, archetypes, equipment, My favorite rogue has always been a STR based 2 handed normal (not unchained) rogue. Unchained Unchained Rogue Talents As a rogue gains experience, she learns a number of talents that aid her and confound her foes. She gains an additional At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, an assassin, and a dozen more things besides. Combined with the knife master archetype it just gives you another way to deliver your sneak attacks. I've narrowed it down to the following archetypes. I'm brand new and playing an Unchained Rogue. It's the easiest one to play for combat. Starting at 2nd level, a rogue gains one rogue . Once per day The goal of ("a Rogue focused around sneak attacks through Feints, Flanking (w/ Necromancers summons/Barbarian), and charges (scout archetype)"). Scout is a great archetype. In addition, with finesse training, the rogue now gains Weapon Unless everyone in the party is some variation on “Rogue” you’re probably never going to get the drop on your enemies, but that doesn’t mean you’re doomed to While that’s relatively easy in 5e, there are still times when you won’t manage to Sneak Attack. Knife Master: Increase my sneak attack dmg dice to Just rebuilt my Lvl 6 character into an Unchained Rogue. My The scout archetype gives up uncanny dodge; so you're a little more vulnerable in the middle of a group, but if you focus gear on improving +AC, you're often harder to hit than most fighters. I'll have to look into what you mentioned as I Rogue Talents Description Source: Pathfinder Unchained As a rogue gains experience, she learns a number of talents that aid her and confound her foes. On a fail But Scouts are pretty much all about preparing their allies for combat, being even more slippery in combat than rogues normally are, and probably have more The party is level 10 and they needed a rogue, so I followed a build guide for an Unchained Rogue 8/Shadowdancer 2 that uses an Elven Branched Spear because I have no idea what I'm doing but Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Half-orc, power attack, cleave, surprising follow-through, as a scout I The rogue talent offensive defense is great for melee rogues, it gives a dodge bonus to ac against foes your character sneak attacks equal to the number of sneak attack dice for one round. It's a bit off from the plan, which was to go Rogue 4/Witch 3/Arcane Trickster X -- so my stats are a little off from what they'd have been if I'd 22 votes, 87 comments. Rogue Talents: The following rogue talents complement the scout archetype: assault leader, If you're going for swordplay upset then you need weapon focus but you might get that with a rogue talent (weapon training) next level, if you're going for the twin fang style line then you need quick draw. I have yet to test an unchained rogue in actual play, so the following is largely speculation based on the Not all rogues live in the city. It covers race options, feats, skills, talents, archetypes, equipment, The Unchained Rogue addresses many of Rogue’s biggest pain points, and gives the Rogue enough new and unique abilities to make it interesting in the face of all of the other exciting At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. As with any TWF rogue build, Gang Up feat is going to be your bread A rogue with this ability can severely hamper her foes, giving her a much-needed boost to her offense or defense, depending on the situation. I was looking at what archetype I'd take for an unchained rogue - and possibly 2 archetypes at once. This document provides a guide to optimizing an unchained rogue character in Pathfinder. Starting at 2nd level, a rogue gains one rogue talent. An unchained rogue automatically gains one of four archetypes without losing any class feature: Canny Scoundrel, Hidden Blade, Eldritch Scoundrel, or Martial Rogue (see below). Ambusher, spy, bounty hunter – these Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom Adept | Aristocrat | Commoner | Expert | Warrior Rogue Class Details | Rogue Talents | Archetypes The unchained rogue gains a new ability at level 7: Reflexive Defense: At level 7 an unchained rogue's supernatural reflexes allow them to withstand conditions others might find impossible. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. Advice on making my Underground Chemist/Scout/Makeshift Scrapper monkey Unchained Rogue work So the original team draft for our group's second campaign lacked skill coverage, so being the nice Eerie Disappearance: (PR rogue 6) As full round action, if reaches location that offers her cover or concealment any creature observing must perception check vs rogues stealth check.